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Development Gallery

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Cemented Dreams - Level Flow by Z

 

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“They poured dreams into the sewer.
It hardened… but it still radiates heat.”

Enemy Design for Onboarding & Level01: Tokyo Sewer

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“Each block was assigned a function.

None of them needed a future.”

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Enemy Design for Level02: Panorama Hotel

Game System

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In Development Capture

 

- Level Design by Level Designer
Nicolas Gomez Velandia @ USC Games

-"Alive Architecture" System Design & Implementation by Engineer 
Qiuyang Wang 
& Siranjiva
& Yen Chieng @ USC Games
 
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-"Alive Architecture" System - "Collapse" by Engineer Qiuyang Wang 
-"Alive Architecture" System - "Fold" by Engineer Yen Chiang

Grow / Fold / Collapse

Narrative Implications

In Cemented Dreams, Grow, Fold, and Collapse operate as a living historical language.
They are not merely architectural states, but spatial expressions of the regime’s rise, control, and decay.

Grow — Expansion as Control

Growth marks the imperial phase of the Cemented Dreams regime.
Architecture expands aggressively, overwriting space to assert dominance—turning concrete into propaganda.

This growth is artificial, driven by forced VDK injection rather than organic evolution.
The more the system expands outward, the more it hollows from within, revealing a regime obsessed with permanence yet fundamentally unstable.

Fold — Internalized Power

Folding signals a shift from expansion to containment.
Architecture bends inward, compressing space rather than conquering it—mirroring the regime’s transition from visibility to surveillance.

Fold embodies suppression:
memory is buried, dissent is absorbed, and power turns inward to delay collapse rather than pursue progress.

Collapse — Inevitable Decay

Collapse is not failure, but inevitability.
As control intensifies, architecture begins to reject imposed order, fragmenting under the weight of forced permanence.

What remains is not liberation, but ruin—spaces saturated with memory, where the player traverses the aftermath of absolute control.

Architectural Feedback as Dynastic Cycle

Grow → Fold → Collapse form a dynastic loop:
Expansion → Consolidation → Decay

Architecture becomes both the subject and the archive of the regime’s lifespan.
Cemented Dreams does not depict a regime that collapses because it fails—
it collapses because architecture remembers.

Gameplay

 

UX: 

 

-Drone System Designed by Engineer Mingzhe Shi @ USC Games


 

2D Art: 

 

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-Protagonist Designed by 2D Artist Shunran Shen @ USC Games

 
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-Protagonist Designed by 2D Artist Shunran Shen @ USC Games

 
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Enemies Animation/Props

Development Schedule

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