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Parallel Lines

┌────────────────────────────────────────────┐
│        [CEMENTED DREAMS // CENTRAL BUREAU] │
├────────────────────────────────────────────┤
│ >> CONNECTING TO STRUCTURAL INJECTION NODE │
│ >> AUTHENTICATING OPERATOR ID…             │
│ >> ID CONFIRMED: [OPR-7Z42-A]              │
│                                            │
│ >> DOWNLOADING MISSION PROTOCOL...         │
│ >> STATUS: SUCCESS                         │
├────────────────────────────────────────────┤
│         ████  INJECTION PROTOCOL  ████      │
│                                            │
│ ▌MISSION: Reactivate Dormant Architecture  │
│ ▌PROCEDURE: Inject VDK-██/██/ into Core     │
│ ▌MATERIAL: Human-Derived Cognitive Fluid   │
│ ▌THREAT LEVEL: Internal Occupants Present  │
│ ▌SECONDARY RISK: Structural Sentience      │
│                                            │
│ ▌DIRECTIVE:                                │
│   - Navigate hostile architectural zones   │
│   - Access core chambers undetected        │
│   - Deliver VDK payload                    │
│   - Survive structure reawakening          │
│                                            │
│ ▌REMINDER:                                 │
│   Injection is not a request.              │
│   It is compliance restoration.            │
├────────────────────────────────────────────┤
│ >> PRESS [F] TO ACCEPT MISSION              │
└────────────────────────────────────────────┘

Mission Overview

Designation: Structural Injection Operator
Assigned by: Cemented Dreams Central Bureau
Objective: Reactivate failing architecture by injecting Vodka.

You are an Operator, deployed into decaying zones of failed architectural systems. Your mission is to restore compliance in structures that have ceased to obey command.

Each site houses a dormant architectural core.
Each core requires Vodka—a human-derived cognitive fluid—extracted from prior occupants.

Your task is to deliver it.

Your Actions:

  • Navigate hostile, decaying environments

  • Identify and access the core injection site

  • Inject the required dosage of VDK

  • Evade or subdue internal hostiles

  • Ensure architecture reaches activation threshold

Failure to complete the cycle may result in structure-wide disobedience, contamination, or Operator loss.

Injection is not optional. Obedience must be re-established.

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01: Residents in the abandoned Buildings:

【Echoless Step】

As an Operator of Cemented Dreams,

you are appointed to restore and reactivate some decaying architecture—by injecting VDK-██/██/ directly into its core.

 

But these abandoned structures are not empty. Hostile figures linger in the ruins. You must evade, survive, and complete the transfer.

In Cemented Dreams, stealth is a means of survival.
Players must avoid contact with hostile figures—former humans now fused into dying architecture. These entities patrol the ruins, guided not by sight alone, but by the building’s memory of your presence.

To stay alive, players must move—carefully, precisely, and vertically.
The architecture is unstable, fragmented, and no longer obeys logic. What begins as stealth quickly becomes traversal: climbing fractured stairwells, leaping across rotating platforms, and navigating reconfiguring hallways.

"By command thou art sent—tread with care, for though this house be fallen, its soul yet stirreth."

02: The Architecture Is the Enemy:

【Sentient Space Walker】

You are not traversing space — you are surviving it.

In Cemented Dreams, architecture is sentient. It remembers, perceives, and reacts.
Every step you take through its concrete veins is observed, interpreted, and countered.

 Reactive Environment Mechanics:

  • Structural Morphing: Staircases collapse after you pass. Corridors stretch into infinity. Walls close in like living tissue as you approach.

  • Path Obfuscation: Return routes may vanish without warning. Safe zones mutate into traps. The map “learns” from your behavior to mislead, confuse, or imprison.

  • Spatial Severance: The architecture can cut off connections between areas with surgical precision—sealing you into isolated zones and forcing encounters on its own terms. Some thresholds only collapse mid-transition, creating irreversible paths and psychological pressure.

Development Schedule

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